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Games That Work With Yaw U — Feel Every Maneuver

Yaw U is the only consumer full-motion simulator with unlimited 360° yaw axis rotation. That changes everything. Forget gentle tilts. These are the games where real G-force translation makes the biggest difference.


✈️ DCS World — Feel Every Dogfight

DCS World is the gold standard for military flight simulation. With Yaw U, the F-16's 9G break turn, the Ka-50's snap roll, and the P-51's chandelle become full-body experiences — not desktop events.

DCS World — Digital Combat Simulator DCS World F/A-18C carrier operations DCS World F-16C combat mission DCS World Ka-50 helicopter combat DCS World A-10C close air support DCS World aerial refueling

What changes with Yaw U in DCS

  • High-G maneuvers — 6G+ break turns and Split-S maneuvers put your body into the fight. G-LOC becomes a real physiological sensation, not a screen effect.
  • Carrier ops — The yaw swing on catapult launch and the deck pitch in rough seas translate directly to vestibular input.
  • Helicopter low-altitude flying — The Mi-8 and Ka-50 torque reaction, translational lift, and vortex ring state all have motion signatures.
  • Aerobatics with unlimited roll and yaw — Full 360° rolls and knife-edge passes run completely through the motion envelope without hard stops.
  • Long-haul immersion — Users report going from 45-minute limits to 3–4 hour sessions. Not habituation — the physiological cause is removed.

Native GameLink support: DCS World auto-detected via SimShaker and direct telemetry. No manual tuning needed.


🌍 Microsoft Flight Simulator 2024 — The Sky Finally Has Weight

MSFS 2024 is the most visually accurate flight simulator ever made. Yaw U gives it the missing sensory layer: the vestibular motion that your inner ear needs to believe the visual input.

Microsoft Flight Simulator 2024 MSFS 2024 photorealistic mountain approach MSFS 2024 commercial airliner cockpit view MSFS 2024 bush flying low altitude MSFS 2024 aerobatics Pitts Special MSFS 2024 thunderstorm weather flying

What changes with Yaw U in MSFS 2024

  • Crosswind landings — The lateral G-force during crab approaches becomes physical. Your body compensates instinctively.
  • Aerobatic aircraft (Pitts, Edge 540, Extra 330) — Full 360° rolls and knife-edge passes run completely through the motion envelope.
  • Long-haul immersion — Users go from a 45-minute limit to 3–4 hour sessions. Not through habituation — because the physiological cause has been removed.
  • Thunderstorm & severe weather — Windshear, updrafts, and lightning-associated turbulence. Nothing else makes weather feel dangerous like this.

Native GameLink support: MSFS 2024 auto-detected. SimConnect bridge built in.


🚀 Star Citizen — The Only Sim Where Space Has Physics

Star Citizen's Newtonian flight model means every thruster fire, every evasive roll in a dogfight, every atmospheric entry has real G-force implications — and Yaw U translates all of it.

Star Citizen space combat dogfight Star Citizen atmospheric planetary flight Star Citizen ship racing Murray Cup

What changes with Yaw U in Star Citizen

  • Space combat (Gladius, Arrow, Hornet) — Sustained yaw during strafe maneuvers, pitch during vertical evasion, roll during knife fights. Unlimited yaw runs your full maneuver range.
  • Atmospheric flight — Planetary gravity and atmospheric drag translate into tangible resistance during entry and low-altitude transit.
  • Racing (Murray Cup, Lorville Circuit) — Ship racing at full throttle through tight canyons. The lateral G in hard corners is real.

Supported via SRS (SimRacing Studio) — 145+ titles including Star Citizen.


🏎️ Assetto Corsa & ACC — Racing That Uses Your Whole Body

What racing sims have been missing is a platform that delivers sustained lateral G through the entire corner — not just a twitch. Yaw U is that platform.

Assetto Corsa — Racing Simulator Assetto Corsa Ferrari at Monza hotlap Assetto Corsa drift touge run Assetto Corsa Competizione — GT3 Racing ACC Lamborghini GT3 Spa-Francorchamps ACC wet race Brands Hatch safety car

What changes with Yaw U in AC / ACC

  • Sustained corner G — Eau Rouge at Spa in an ACC GT3 car: 4G sustained through the compression. Your body loads and unloads through every corner change.
  • Oversteer / snap rotation — The snap yaw when rear grip breaks loose is instant. You feel it before you consciously register it.
  • Drift and touge runs — Assetto Corsa's mod library gives access to hundreds of drift configurations. Continuous counter-steer yaw is where Yaw U's unlimited rotation delivers unique value.
  • Full rally stages — Hairpins, chicanes, and switchbacks give the lateral G signature of real rally driving.

GameLink support: Both AC and ACC are natively detected. Motion profiles are tunable per car class.


🎢 NoLimits 2 Roller Coasters — The Physics Engine Behind Real Theme Parks

NoLimits 2 uses the same physics model as professional coaster design software. The G-force output at every point on every element is accurate. Yaw U turns that data into full-body sensation.

NoLimits 2 Roller Coaster Simulation NoLimits 2 inverted coaster full loop NoLimits 2 hyper coaster first drop airtime NoLimits 2 launched coaster acceleration NoLimits 2 wooden coaster airtime hill NoLimits 2 custom coaster scenic mountain

What changes with Yaw U in NoLimits 2

  • Launch coasters (LSM, hydraulic) — 0–100 km/h in under 2 seconds produces a real pitch-back surge. Your neck loads the same way it would on the real ride.
  • Inversions (loops, corkscrews, dive loops) — Yaw U's 360° rotation means it follows the full rotation of a vertical loop with correct G vector through every degree.
  • Airtime hills — The negative G sensation at hill crests is real. Your body actually experiences the unloading — the coaster equivalent of turbulence.
  • Custom coaster design — Build your own coaster, then actually feel it. The design loop becomes physically tangible.

GameLink support: NoLimits 2 is natively supported. Automatic profile detection.


Full Game Compatibility

Yaw U supports 600+ games across three integration methods:

Integration Type How It Works Example Titles
Native GameLink Direct telemetry from game engine. Automatic detection, no setup. DCS World, MSFS 2020/2024, Assetto Corsa, ACC, iRacing, rFactor 2
SRS (SimRacing Studio) Universal motion bridge. 145+ titles, full profile customization. Star Citizen, F1 series, DiRT Rally, WRC, Gran Turismo 7
SimShaker / SimTools Third-party motion software for specialty and older titles. IL-2 Sturmovik, War Thunder, X-Plane 11/12, NoLimits 2

What Is GameLink?

GameLink is Yaw VR's proprietary motion translation protocol. It reads the game's real physics telemetry — not pre-scripted animations — and converts G-force vectors, angular velocity, and attitude data into Yaw U's three-axis motion in real time. The result is that every motion input is physically accurate and responsive to within 15ms. You don't feel a scripted approximation of flight. You feel the actual forces the game is computing.


Stop watching simulations. Start feeling them.
Get Your Yaw U →

60+ Native Games. 145+ via SRS. Every genre. One platform.

Yaw U moves with you through every barrel roll, every 9G pull, every apex. Below is what's waiting the moment you power on.


✈️ DCS World — Feel Every Maneuver

DCS World is where Yaw U was built to shine. The unlimited 360° yaw axis means flat spins, sustained turns, and carrier catapults are no longer something you watch — they are something your body reports.

What changes with Yaw U in DCS

  • Carrier catapults (F/A-18C, F-14, T-45) — The 0–185 mph acceleration in 2 seconds is a full-body event. Users consistently report gripping the cockpit rails instinctively on their first launch.
  • 9G sustained turns (F-16C Viper, F/A-18C) — Pitch and roll combine with yaw to produce real onset cues during high-AOA combat turns. The seat pushes into your back.
  • Flat spins & inverted flight — Unlimited yaw runs the full duration of any spin. No other consumer platform does this.
  • NOE helicopter flight (Mi-24P, UH-1H, Ka-50) — Low-altitude rotor combat at 160 knots. Rudder pedal inputs become physical events.
  • Arrested landings (F/A-18C, F-14) — The deceleration event translates through pitch. You lean forward. Every wire catch is different.

Native GameLink support: DCS World Export.lua plugin auto-installs on first launch.


🌍 Microsoft Flight Simulator 2024 — End the 45-Minute Wall

MSFS 2024 is visually the most immersive civilian sim ever made. Without motion, your vestibular system reports nothing is happening — triggering the nausea ceiling most users hit at 30–45 minutes. Yaw U removes that ceiling.

What changes with Yaw U in MSFS 2024

  • Turbulence — Translated directly into rapid pitch and roll micro-corrections. First-time users report it feels like the actual aircraft is buffeting.
  • Crosswind landings — The lateral G-force during crab approaches becomes physical. Your body compensates instinctively.
  • Aerobatic aircraft (Pitts, Edge 540, Extra 330) — Full 360° rolls and knife-edge passes run completely through the motion envelope.
  • Long-haul immersion — Users go from a 45-minute limit to 3–4 hour sessions. Not through habituation — because the physiological cause has been removed.
  • Thunderstorm & severe weather — Windshear, updrafts, and lightning-associated turbulence. Nothing else makes weather feel dangerous like this.

Native GameLink support: MSFS 2024 auto-detected. SimConnect bridge built in.


🚀 Star Citizen — The Only Sim Where Space Has Physics

Star Citizen's Newtonian flight model means every thruster fire, every evasive roll in dogfight, every atmospheric entry has real G-force implications — and Yaw U translates all of it.

Games That Work With Yaw U — Feel Every Maneuver

Yaw U is the only consumer full-motion simulator with unlimited 360° yaw axis rotation. That changes everything. Forget gentle tilts. These are the games where real G-force translation makes the biggest difference.


✈️ DCS World — Feel Every Dogfight

DCS World is the gold standard for military flight simulation. With Yaw U, the F-16's 9G break turn, the Ka-50's snap roll, and the P-51's chandelle become full-body experiences — not desktop events.

What changes with Yaw U in DCS

  • High-G maneuvers — 6G+ break turns and Split-S maneuvers put your body into the fight. G-LOC becomes a real physiological sensation, not a screen effect.
  • Carrier ops — The yaw swing on catapult launch and the deck pitch in rough seas translate directly to vestibular input.
  • Helicopter low-altitude flying — The Mi-8 and Ka-50 torque reaction, translational lift, and vortex ring state all have motion signatures.
  • Aerobatics with unlimited roll and yaw — Full 360° rolls and knife-edge passes run completely through the motion envelope without hard stops.
  • Long-haul immersion — Users report going from 45-minute limits to 3–4 hour sessions. Not habituation — the physiological cause is removed.

Native GameLink support: DCS World auto-detected via SimShaker, MSFS SDK, and direct telemetry output. No manual tuning needed.


🌍 Microsoft Flight Simulator 2024 — The Sky Finally Has Weight

MSFS 2024 is the most visually accurate flight simulator ever made. Yaw U gives it the missing sensory layer: the vestibular motion that your inner ear needs to believe the visual input.

What changes with Yaw U in MSFS 2024

  • Crosswind landings — The lateral G-force during crab approaches becomes physical. Your body compensates instinctively.
  • Aerobatic aircraft (Pitts, Edge 540, Extra 330) — Full 360° rolls and knife-edge passes run completely through the motion envelope.
  • Long-haul immersion — Users go from a 45-minute limit to 3–4 hour sessions. Not through habituation — because the physiological cause has been removed.
  • Thunderstorm & severe weather — Windshear, updrafts, and lightning-associated turbulence. Nothing else makes weather feel dangerous like this.

Native GameLink support: MSFS 2024 auto-detected. SimConnect bridge built in.


🚀 Star Citizen — The Only Sim Where Space Has Physics

Star Citizen's Newtonian flight model means every thruster fire, every evasive roll in dogfight, every atmospheric entry has real G-force implications — and Yaw U translates all of it.

What changes with Yaw U in Star Citizen

  • Space combat (Gladius, Arrow, Hornet) — Sustained yaw during strafe maneuvers, pitch during vertical evasion, roll during knife fights. Unlimited yaw runs your full maneuver range.
  • Atmospheric flight — Planetary gravity and atmospheric drag translate into tangible resistance during entry and low-altitude transit.
  • Racing (Murray Cup, Lorville Circuit) — Ship racing at full throttle through tight canyons. The lateral G in hard corners is real.

Supported via SRS (SimRacing Studio) — 145+ titles including Star Citizen.


🏎️ Assetto Corsa & ACC — Racing That Uses Your Whole Body

What racing sims have been missing is a platform that delivers sustained lateral G through the entire corner — not just a twitch. Yaw U is that platform.

What changes with Yaw U in AC / ACC

  • Sustained corner G — Eau Rouge at Spa in an ACC GT3 car: 4G sustained through the compression. Your body loads and unloads through every corner change.
  • Oversteer / snap rotation — The snap yaw when rear grip breaks loose is instant. You feel it before you consciously register it.
  • Drift and touge runs — Assetto Corsa's mod library gives access to hundreds of drift configurations. Continuous counter-steer yaw is where Yaw U's unlimited rotation delivers unique value.
  • Full rally stages — Hairpins, chicanes, and switchbacks give the lateral G signature of real rally driving.

GameLink support: Both AC and ACC are natively detected. Motion profiles are tunable per car class.


🎢 NoLimits 2 Roller Coasters — The Physics Engine Behind Real Theme Parks

NoLimits 2 uses the same physics model as professional coaster design software. The G-force output at every point on every element is accurate. Yaw U turns that data into full-body sensation.

What changes with Yaw U in NoLimits 2

  • Launch coasters (LSM, hydraulic) — 0–100 km/h in under 2 seconds produces a real pitch-back surge. Your neck loads the same way it would on the real ride.
  • Inversions (loops, corkscrews, dive loops) — Yaw U's 360° rotation means it follows the full rotation of a vertical loop with correct G vector through every degree.
  • Airtime hills — The negative G sensation at hill crests is real. Your body actually experiences the unloading — the coaster equivalent of turbulence.
  • Custom coaster design — Build your own coaster, then actually feel it. The design loop becomes physically tangible.

GameLink support: NoLimits 2 is natively supported. Automatic profile detection.


Full Game Compatibility

Yaw U supports 600+ games across three integration methods:

Integration Type How It Works Example Titles
Native GameLink Direct telemetry from game engine. Automatic detection, no setup. DCS World, MSFS 2020/2024, Assetto Corsa, ACC, iRacing, rFactor 2
SRS (SimRacing Studio) Universal motion bridge. 145+ titles, full profile customization. Star Citizen, F1 series, DiRT Rally, WRC, Gran Turismo 7
SimShaker / SimTools Third-party motion software for specialty and older titles. IL-2 Sturmovik, War Thunder, X-Plane 11/12, NoLimits 2

What Is GameLink?

GameLink is Yaw VR's proprietary motion translation protocol. It reads the game's real physics telemetry — not pre-scripted animations — and converts G-force vectors, angular velocity, and attitude data into Yaw U's three-axis motion in real time. The result is that every motion input is physically accurate and responsive to within 15ms. You don't feel a scripted approximation of flight. You feel the actual forces the game is computing.


Stop watching simulations. Start feeling them.
Get Your Yaw U →

What changes with Yaw U in Star Citizen

  • Space combat (Gladius, Arrow, Hornet) — Sustained yaw during strafe maneuvers, pitch during vertical evasion, roll during knife fights. Unlimited yaw runs your full maneuver range.
  • Atmospheric flight — Planetary gravity and atmospheric drag translate into tangible resistance during entry and low-altitude transit.
  • Racing (Murray Cup, Lorville Circuit) — Ship racing at full throttle through tight canyons. The lateral G in hard corners is real.

Supported via SRS (SimRacing Studio) — 145+ titles including Star Citizen.


🏎️ Assetto Corsa & ACC — Racing That Uses Your Whole Body

What racing sims have been missing is a platform that delivers sustained lateral G-force — not just an onset jolt. Yaw U's ±40° roll combined with unlimited yaw means the corner loads up and stays loaded for the entire arc.

What changes with Yaw U in Assetto Corsa / ACC

  • High-speed corners (Eau Rouge, Raidillon, Maggots-Becketts) — The roll axis holds the lateral G for the entire corner arc. Not a pulse — a sustained push.
  • Oversteer & snap corrections — The rapid yaw response (up to 360°/s) means tank-slappers are physical. Counter-steer becomes a full-body action.
  • Kerbs and surface transitions — Sausage kerbs, rumble strips, and grass excursions send rapid pitch/roll impulses.
  • Brake zones — Late braking into slow corners pitches the platform forward. You lean into the harness.
  • GT3 / LMP / Formula cars — Higher downforce = more lateral G. The Ferrari 488 GT3 at Monza feels categorically different from a road car at the same track.

Native GameLink support for AC, ACC, iRacing, rFactor 2, F1 2024, and more.


🎢 Roller Coasters — The Most Accessible Motion Experience

Roller coaster titles are where Yaw U's unlimited yaw becomes immediately, viscerally obvious to anyone — including people who have never used a motion simulator before. One drop is worth a thousand spec sheets.

Recommended roller coaster experiences

  • NoLimits 2 Roller Coaster Simulation — The gold standard of coaster physics. The combination of inversions, sustained G-force, and zero-G floater moments is the single best showcase of what Yaw U's full motion envelope does.
  • NoLimits 2 in SteamVR — In VR, the height cues and spatial orientation combine with Yaw U's physical motion to produce genuine vertigo responses. The first drop — every time.
  • Coaster Crazy Deluxe / Thrillseeker — Arcade-style coasters. Ideal for demonstrating Yaw U to guests or family. No sim experience required.
  • Real-world recreations — Community-built versions of Top Thrill Dragster, Millennium Force, Steel Vengeance, and Formula Rossa are available. Launch coasters in particular showcase the pitch axis at maximum rate.

Full Game Compatibility

Yaw U works with every title below natively via GameLink, or through SRS (SimRacing Studio) for extended coverage:

Flight & Space

DCS World · Microsoft Flight Simulator 2024 · X-Plane 12 · IL-2 Sturmovik: Great Battles · Star Citizen · Elite Dangerous · War Thunder (Air) · Vtol VR · Jetborne Racing

Racing & Driving

Assetto Corsa · Assetto Corsa Competizione · iRacing · rFactor 2 · F1 2024 · Dirt Rally 2.0 · WRC · Project Cars 2 · Automobilista 2 · BeamNG.drive · Forza Motorsport · Gran Turismo 7 (via SRS)

Roller Coasters & Theme Park

NoLimits 2 · Coaster Crazy Deluxe · Thrillseeker VR · Planet Coaster (via SRS)

VR Motion Compensation

All titles above work in full VR with motion compensation handled automatically:
Pimax Crystal / Crystal Light / PCVR headsets → OXRMC
Meta Quest 3 / Pico 4 Ultra → Infuse VR (ShallxR exclusive app)
All SteamVR headsets → OXRMC or YawVRGEFile MMF


How GameLink Works

  1. Auto-detection — GameLink detects which sim is running and loads the correct motion profile automatically.
  2. DCS World — GameLink auto-installs the Export.lua plugin. First-time setup under 2 minutes.
  3. Tuning — Adjustable intensity, smoothing, and axis scaling per game. Start at 50% if new to motion simulation.
  4. 60+ native games · 145+ via SRS — If your sim isn't on the native list, SimRacing Studio adds another 85+ titles.

Ready to feel every G-force? Every game above is waiting — in stock, ships in 5 business days, DDP worldwide.

Order Yaw U Standard — $5,600 DDP →

60+ Native Games. 145+ via SRS. Every genre. One platform.

Yaw U moves with you through every barrel roll, every 9G pull, every apex. Below is what's waiting the moment you power on.


✈️ DCS World — Feel Every Maneuver

DCS World is where Yaw U was built to shine. The unlimited 360° yaw axis means flat spins, sustained turns, and carrier catapults are no longer something you watch — they are something your body reports.

What changes with Yaw U in DCS

  • Carrier catapults (F/A-18C, F-14, T-45) — The 0–185 mph acceleration in 2 seconds is a full-body event. Users consistently report gripping the cockpit rails instinctively on their first launch. That reflex never happened on a static rig.
  • 9G sustained turns (F-16C Viper, F/A-18C) — Pitch and roll combine with yaw to produce real onset cues during high-AOA combat turns. The seat pushes into your back. You feel the onset, not just see it.
  • Flat spins & inverted flight (Su-25, A-10C, P-51D) — Unlimited yaw runs the full duration of any spin. No other consumer platform does this. SFX-100 and DOF Reality stop after 1–2 seconds. Yaw U does not stop.
  • NOE (Nap-of-the-Earth) helicopter flight (Mi-24P, UH-1H, Ka-50) — Low-altitude rotor combat at 160 knots. Rudder pedal inputs become physical events. After 20 minutes, your legs are genuinely fatigued. That's real vestibular feedback.
  • Arrested landings (F/A-18C, F-14) — The deceleration event translates through pitch. You lean forward. Every wire catch is different.

Native GameLink support: DCS World Export.lua plugin auto-installs on first launch. Zero manual configuration.


🌍 Microsoft Flight Simulator 2024 — End the 45-Minute Wall

MSFS 2024 is visually the most immersive civilian sim ever made. Without motion, your vestibular system spends every flight reporting a single message: nothing is happening. That mismatch is why most users hit a nausea ceiling at 30–45 minutes.

Yaw U removes that ceiling by providing the physical layer the visual is waiting for.

What changes with Yaw U in MSFS 2024

  • Turbulence — Translated directly into rapid pitch and roll micro-corrections. First-time users report it feels like the actual aircraft is buffeting.
  • Crosswind landings — The lateral G-force during crab approaches and last-second corrections becomes physical. Your body compensates instinctively.
  • Aerobatic aircraft (Pitts, Edge 540, Extra 330) — Full 360° rolls and knife-edge passes run completely through the motion envelope. No mechanical stops.
  • Long-haul immersion — Users who previously couldn't exceed 45 minutes consistently report 3–4 hour sessions with zero discomfort. Not through habituation — because the physiological cause of the nausea has been removed.
  • Thunderstorm & severe weather flight — Windshear, updrafts, and lightning-associated turbulence translate into unpredictable motion. Nothing else makes weather feel dangerous like this.

Native GameLink support: MSFS 2024 auto-detected. SimConnect bridge built in — no manual setup.


🚀 Star Citizen — The Only Sim Where Space Has Physics

Star Citizen's flight model is Newtonian. Every thruster fire, every evasive roll in a dogfight, every atmospheric entry has real G-force implications — and Yaw U translates all of it.

What changes with Yaw U in Star Citizen

  • Space combat (Gladius, Arrow, Hornet) — Sustained yaw during strafe maneuvers, pitch during vertical evasion, roll during ship-to-ship knife fights. With IFCS decoupled mode, Yaw U runs the full axis range of your maneuvers.
  • Atmospheric flight (Crusader, ArcCorp, microTech) — Planetary gravity and atmospheric drag translate into tangible resistance during entry and low-altitude transit.
  • Capital ship interior movement — Even walking on a moving ship transmits subtle platform orientation shifts. The immersion extends beyond the cockpit.
  • Racing (Murray Cup, Lorville Circuit) — Ship racing at full throttle through tight canyons. The lateral G in hard corners is real. Yaw U holds the bank angle for the full duration — not just the onset.

Supported via SRS (SimRacing Studio) — GameLink covers native integration; SRS extends coverage to 145+ titles including Star Citizen.


🏎️ Assetto Corsa & ACC — Racing That Uses Your Whole Body

Racing simulators have always had the best physics engines. What they've been missing is a platform that can deliver sustained lateral G-force — not just an onset jolt. Yaw U's ±40° roll combined with unlimited yaw means sustained cornering forces, not fake jolts.

What changes with Yaw U in Assetto Corsa / ACC

  • High-speed corners (Eau Rouge, Raidillon, Maggots-Becketts) — The roll axis holds the lateral G for the entire corner arc. Your body loads up exactly like it does in a real car under lateral force. Not a pulse — a sustained push.
  • Oversteer & snap corrections — The rapid yaw response (up to 360°/s) means tank-slappers and oversteer corrections are physical. Counter-steer becomes a full-body action.
  • Kerbs and surface transitions — Sausage kerbs, rumble strips, and grass excursions send rapid pitch/roll impulses. The difference between tarmac and gravel is physical.
  • Brake zones — Late braking into slow corners pitches the platform forward. You lean into the harness. Heavy braking is a G-event, not just a visual one.
  • GT3 / LMP / Formula cars — Higher downforce = more lateral G at speed. Yaw U scales with the physics. The Ferrari 488 GT3 at Monza feels categorically different from a road car at the same track.

Native GameLink support for Assetto Corsa, ACC, iRacing, rFactor 2, F1 2024, and more.


🎢 Roller Coasters — The Most Accessible Motion Experience

Not every session needs to be a combat mission. Roller coaster titles are where Yaw U's unlimited yaw becomes immediately, viscerally obvious to anyone — including people who have never used a motion simulator before.

Recommended roller coaster experiences

  • NoLimits 2 Roller Coaster Simulation — The gold standard of coaster physics. Design your own or download from a library of thousands of real-world recreations. The combination of inversions, sustained G-force, and zero-G floater moments is the single best showcase of what Yaw U's full motion envelope does.
  • Nolimits Coaster 2 (SteamVR) — In VR, the height cues and spatial orientation combine with Yaw U's physical motion to produce genuine vertigo responses on high structures. The first drop — every time.
  • Coaster Crazy Deluxe / Thrillseeker — Arcade-style coasters with exaggerated physics. Ideal for demonstrating Yaw U to guests or family members. Requires no sim experience.
  • Custom coaster imports — Community-built recreations of Top Thrill Dragster, Millennium Force, Steel Vengeance, and Formula Rossa are available. The launch coasters in particular showcase the pitch axis at maximum rate.

Roller coasters are also the best tool for explaining what Yaw U does to someone who has never experienced motion simulation. One drop is worth a thousand spec sheets.


Full Game Compatibility

Yaw U works with every title below natively via GameLink, or through SRS (SimRacing Studio) for extended coverage:

Flight & Space

DCS World · Microsoft Flight Simulator 2024 · X-Plane 12 · IL-2 Sturmovik: Great Battles · Star Citizen · Elite Dangerous · War Thunder (Air) · Vtol VR · Jetborne Racing

Racing & Driving

Assetto Corsa · Assetto Corsa Competizione · iRacing · rFactor 2 · F1 2024 · Dirt Rally 2.0 · WRC · Project Cars 2 · Automobilista 2 · BeamNG.drive · Forza Motorsport · Gran Turismo 7 (via SRS)

Roller Coasters & Theme Park

NoLimits 2 · Coaster Crazy Deluxe · Thrillseeker VR · Planet Coaster (via SRS)

VR Motion Compensation

All titles above work in full VR with motion compensation handled automatically:
Pimax Crystal / Crystal Light / PCVR headsets → OXRMC
Meta Quest 3 / Pico 4 Ultra → Infuse VR (ShallxR exclusive app)
All SteamVR headsets → OXRMC or YawVRGEFile MMF


How GameLink Works

GameLink v2.75 is the motion software included with every Yaw U. It runs on your PC alongside your sim.

  1. Auto-detection — GameLink detects which sim is running and loads the correct motion profile automatically. No manual switching between games.
  2. DCS World — GameLink auto-installs the Export.lua plugin. First-time setup takes under 2 minutes.
  3. Tuning — Each game has adjustable intensity, smoothing, and axis scaling. New to motion simulation? Start at 50% intensity. Experienced sim pilots? Run at 100% and feel what the physics engine actually produces.
  4. 60+ native games · 145+ via SRS — If your sim isn't on the native list, SimRacing Studio adds another 85+ titles with full telemetry support.

Ready to feel every G-force? Every game above is waiting — in stock, ships in 5 business days, DDP worldwide.

Order Yaw U Standard — $5,600 DDP →

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