Pimax Crystal Super
Pimax Crystal Super
Pimax Crystal Super
Pimax Crystal Super
Pimax Crystal Super
Pimax Crystal Super

Pimax Crystal Super

Regular price$1,899.00
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Shipping calculated at checkout.

Turn Any Flight Simulator Into Real Motion

Feel every turn, acceleration, and turbulence — physically.

✔ Works perfect with MSFS, DCS

✔ Real motion, not vibration

✔ Free Worldwide Shipping (DDP Available)

✔ All in one box,Setup in 30~60 minutes.(except the DK version)


  • Worldwide Free Shipping
  • In stock, ready to ship
  • Backordered, shipping soon
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Pimax Crystal Super QLED

The highest-resolution, widest-FOV PCVR headset available — built for flight simulation, sim racing, and any application where clarity, coverage, and latency are non-negotiable. Paired with Yaw U, it is the definitive full-motion simulation setup.

29M Total Pixels
127° Horizontal FOV
50 PPD Retinal Clarity
120Hz Eye Tracking
See every instrument. Track every threat. Miss nothing.

In DCS World, the difference between 35 PPD and 50 PPD is the difference between squinting at cockpit instruments and reading them. The difference between 96° and 127° FOV is the difference between detecting a threat at your four o'clock in peripheral vision — and not. The Crystal Super exists at the top of the market for a reason: simulation demands it.

✈️

Optimized for Yaw U Full-Motion Simulator

The Crystal Super integrates natively with the Yaw U motion platform via OXRMC (Open XR Motion Compensation) — which reads the YawVRGEFile memory-mapped file to eliminate the vestibular-visual conflict that causes simulator sickness. Dynamic Foveated Rendering (DFR) powered by eye-tracking recovers the GPU headroom needed to run Yaw U motion compensation + DCS World at high settings. This is the pairing.

🖥️ 3840 × 3840 QLED + Local Dimming 2.0

29+ million pixels per pair. QLED MiniLED panels with ~1,000 local dimming zones per eye — the first local dimming solution engineered specifically for VR. Each zone has its own driver (vs. 4 zones shared in previous generation). Result: OLED-rivaling contrast, 280 nits brightness, no ghosting.

👁️ Tobii 120Hz Eye Tracking + Dynamic Foveated Rendering

Eye tracking at 120fps with motorized auto-IPD (55–72mm, ±1mm precision). DFR renders full resolution only where you look — cutting GPU load by 30–50% while maintaining perceived clarity. Essential for running DCS World at high settings on the Crystal Super's native resolution.

🔭 Swappable Optical Engine System

The Crystal Super ships with QLED optics and accepts optional alternative engines (including Micro-OLED). Swap at home in minutes. Choose between 50 PPD (127° FOV) for maximum field coverage or 57 PPD (106° FOV) for maximum center sharpness — depending on your mission.

📡 Dual Tracking: Inside-Out + Lighthouse 2.0

Four-camera inside-out SLAM tracking covers 6DoF headset and controller tracking without base stations. Optional Lighthouse 2.0 faceplate available for fixed setups requiring sub-millimeter precision. Best-in-class tracking flexibility for any sim environment.

"The image in DCS during a daylight scenario is very clear and bright, showcasing the real advantage of QLED and glass lenses. Even with most DCS settings set to high, the headset maintained a solid 90 frames per second at its native resolution — the eye-tracking and DFR make all the difference."

— Verified DCS World user, Pimax Community Reviews

"I'm looking at the screws in the cockpit, and they're so crisp. There is no screen door effect. There is no distortion. The colors are clear, and the brightness is very high."

— Thomas, Pimax Crystal Super Early Access Review
Two modes. One headset.
Best for study-level aircraft
57 PPD — 106° High Clarity
  • 3840 × 3840 per eye
  • 106° horizontal FOV
  • 57 pixels per degree
  • Refresh: 72 / 90Hz
  • Tighter FOV, maximum center sharpness
  • Best for helicopters, complex cockpit panels
For combat aircraft and air combat maneuvering (ACM), the 50 PPD / 127° configuration is the correct choice. The wider field of view has tactical value that cannot be replicated by looking around more — peripheral motion detection is hardwired to a different visual pathway than central focus.
Specification Value
Display Technology QLED + MiniLED (Local Dimming 2.0)
Resolution per Eye 3840 × 3840 (29+ million pixels total)
Pixels per Degree 50 PPD (127° optics) / 57 PPD (106° optics)
Horizontal FOV 127° standard / 106° (57 PPD optics) / up to 140° Lab Mode
Vertical FOV 105° (50 PPD) / 90° (57 PPD)
Refresh Rate 72Hz / 90Hz (variable) — 100Hz in Lab Mode
Local Dimming ~1,000 zones per eye, dedicated driver per zone
Brightness ~280 nits
Lenses Glass aspheric — large sweet spot, anti-reflective coating
Eye Tracking Tobii, 120Hz — Dynamic Foveated Rendering 2.0
IPD Adjustment Motorized auto-IPD, 55–72mm, ±1mm precision
Tracking System Inside-out SLAM (4 cameras, 6DoF) — no base stations required
Optional Tracking Lighthouse 2.0 faceplate (sold separately)
Optical Engines Swappable — QLED (included), Micro-OLED (optional)
PC Connection DisplayPort 1.4a + USB 3.2 Gen 2 — 5m fiber cable included
Audio Integrated speakers + 3.5mm jack for DMAS earphones
Microphone 2× integrated
Controllers 2× included (inside-out tracked)
Battery Not required — tethered PCVR only
Weight ~850g headset / ~966g with DMAS earphones
Yaw U Compatibility Full — OXRMC + YawVRGEFile native motion compensation
Software Pimax Play / Pimax Client 2.0 — SteamVR + OpenXR compatible
Minimum
  • GPU: NVIDIA RTX 2080 / AMD equiv.
  • CPU: Intel i7-9700K or equiv.
  • RAM: 16GB DDR4
  • Storage: NVMe SSD recommended
  • Port: DisplayPort 1.4a + USB 3.2
Recommended (DCS World + Yaw U)
  • GPU: RTX 4090 or RTX 5080/5090
  • CPU: i9-14900K / R9 7950X or equiv.
  • RAM: 64GB DDR5
  • Storage: NVMe Gen 4 SSD
  • Port: DisplayPort 1.4a + USB 3.2 Gen 2
GPU Note: The Crystal Super's 3840 × 3840 native resolution is demanding. A RTX 4070 can run it with DFR enabled; RTX 4090 or RTX 50-series is recommended for DCS World at high settings + native resolution. DFR (Dynamic Foveated Rendering) via eye-tracking recovers significant GPU headroom and is the key enabling feature for smooth gameplay on this headset.
Two minutes to configure. Zero compromise on visual stability.

When running the Crystal Super on a Yaw U motion platform, OXRMC (Open XR Motion Compensation) handles the motion compensation automatically by reading the Yaw U's YawVRGEFile memory-mapped interface. This keeps the virtual cockpit locked to the physical cockpit regardless of platform orientation — the external world moves, the cockpit stays stable.

Quick Setup (10 minutes)
  1. Install OXRMC — verify it is first in the OpenXR API layer list
  2. In GameLink settings.json: set MMFType=GAMEDATA, MMFAxes=ALL, TrackerMemoryFile=true
  3. Measure and enter RotCenter.Height (eye to rotation center, typically 0.60–0.65m)
  4. Configure OXRMC: type=yaw, match offset values to Step 3
  5. In headset: platform level → Ctrl+Del → Ctrl+Ins → Ctrl+Shift+S
  6. Test: bank 30° — horizon moves, cockpit stays fixed ✓
Never run OXRMC and SRS Motion Compensation simultaneously — double compensation causes severe oscillation. Use one system only. OXRMC must be the first layer in the OpenXR API layer priority list.
  • Pimax Crystal Super headset (with QLED optical engine installed)
  • 2× Crystal Super controllers
  • 5m fiber optic cable (DisplayPort 1.4a + USB)
  • Power adapter
  • DMAS off-ear earphones
  • Comfort head strap
  • Facial foam pad
  • Quick start guide

Pairing with Yaw U? Use discount code or contact us for bundle pricing.

Questions? hello@shallxr.com · Typically answered same business day.

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Person in a polka dot dress sitting in a gaming chair in a vibrant room with neon lights.

Impressive

YawVR Ultimate Edition

the next-generation device for a perfect flight gaming experience

What does it feel like?

When flying in MSFS or DCS:

• You feel the aircraft banking in turns
• You feel acceleration during takeoff
• You feel turbulence physically

This is not vibration — this is real motion.

Add these bullet points under “Compatibility”:

✔Works with Microsoft Flight Simulator, DCS World, X-Plane , Assetto Corsa, Racing and more than 150 titles.

✔ Works with ShallxR,Pimax, SteamVR, Quest, Varjo, Pico, PFD and etc.

✔ Works with Game Link, SRS, SimTools, SimHub, OpenVR, OpenXR

YawVR converts in-game telemetry into real motion in real time.

Impressive

Game library

The software provides you a personalized and smooth gaming experience, and the Game Link supports more than 60 popular VR games, and compatible with most PC games and all major VR headsets.

EASY SETUP

• The main unit is assembled in the factory and shipped all in one box
• Setup time: 30~60 minutes
• Space required: 1.5m × 1.5m
• Plug-and-play

No engineering experience needed.

the Highest motion ranges

Exceptionally high motion speed(up to 360°/s), and powerful motors(up to 350Ws)
Built-in vibration, and ultra-low latency


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